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I don' t like it, I prefer the cast trigger from this brew above (Rendmaw) since it's nicer, but I cannot deny this's power either
This is because it costs zero mana and immediately replaces itself in your hand once your opponent starts
Enchantment Aura Uncommon Kev Walker null/null NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool LEGAL Premodern LEGAL Predh Enchant creature (Target a creature as you cast this
There are a lot of sideboard options available to you, but to run through a few I particularly like, I do think Dive Down gets a lot better in sideboarded games if you know your opponent will be dense on removal for Games 2 and 3, so whilst maindecking this card is unappealing I have enjoyed having access to the card in my 75
Ramp & Card Draw Ramp and card draw are two intrinsic columns of deck building, and perhaps two of the most important facets that Commander decks share